Post by George Willson on Mar 7, 2012 10:42:17 GMT -5
I know this one is available on all the major systems, but I played the Wii version. It was mostly glitch free.
I play the Lego games because they make for a fun, easy escape, and I do enjoy collecting everything up to 100%. Finishing story mode in a Lego game is only the beginning. Years 5-7 served up the typical Lego fare I've come to love and appreciate ever since Lego Star Wars came out on the GameCube. I enjoyed those first two so much that when they bundled the two together for the Wii with some bonus levels, I bought and completed it, too, despite having done so on the GameCube.
There were some minor changes between Years 1-4 and Years 5-7 in terms of gameplay, items, and spells, and of course, you start with little to nothing, but working my way through the game, I found that they continue to work and rework the style of these games to increase the difficulty and challenge. Years 5-7 builds on the overworld idea that Years 1-4 started where we have Diagon Alley, The Leaky Cauldron, and Hogwarts as overworld levels along with six levels per movie part to fill out the game. The storyline is familiar enough and follows the movies, but this one integrated the storyline much more tightly with the characters' movements around the game levels and overworld to the point that I was never really sure whether I was playing a level or wandering around looking for another level. I was only able to make that separation once I completed the story mode and had to access the game levels from the Leaky Cauldron.
At this point, the game was simple familiarity. If you've played one Lego game, then you'll know all about the studs, red bricks, character tokens, and various in game goals that you have to reach to get to 100% completion. There's really nothing different there.
I will note that, like an unfortunate number of the recent Lego games, I ran into an occasional glitch that temporarily hampered my gameplay. There were a couple times where I needed to blow up some trees that were invincible the first time I tried and then explodable the second. Another I ended up using a character to roll into it to blow it up where magic was completely ineffective even though magic worked intermittently on two others in the same area. And I also nearly hit a frustrating standstill at the end of one level where some characters that I had to hit wouldn't show up, or when they did, I couldn't hit them due to an invisible wall. all of these things worked themselves out during the course of play (I did finish that level on that sitting, and it was the second time I had played the level -- the first time worked fine). It didn't ruin the overall experience.
At the end of it all, it took me a couple weeks of my nightly playing to finish the game out. It was fun as the Lego games always are, and I'm sure I'll continue to be a glutton for them. It is a very simple game to play with the occasional challenge thrown in for good measure, but it won't frustrate even a beginner.
I play the Lego games because they make for a fun, easy escape, and I do enjoy collecting everything up to 100%. Finishing story mode in a Lego game is only the beginning. Years 5-7 served up the typical Lego fare I've come to love and appreciate ever since Lego Star Wars came out on the GameCube. I enjoyed those first two so much that when they bundled the two together for the Wii with some bonus levels, I bought and completed it, too, despite having done so on the GameCube.
There were some minor changes between Years 1-4 and Years 5-7 in terms of gameplay, items, and spells, and of course, you start with little to nothing, but working my way through the game, I found that they continue to work and rework the style of these games to increase the difficulty and challenge. Years 5-7 builds on the overworld idea that Years 1-4 started where we have Diagon Alley, The Leaky Cauldron, and Hogwarts as overworld levels along with six levels per movie part to fill out the game. The storyline is familiar enough and follows the movies, but this one integrated the storyline much more tightly with the characters' movements around the game levels and overworld to the point that I was never really sure whether I was playing a level or wandering around looking for another level. I was only able to make that separation once I completed the story mode and had to access the game levels from the Leaky Cauldron.
At this point, the game was simple familiarity. If you've played one Lego game, then you'll know all about the studs, red bricks, character tokens, and various in game goals that you have to reach to get to 100% completion. There's really nothing different there.
I will note that, like an unfortunate number of the recent Lego games, I ran into an occasional glitch that temporarily hampered my gameplay. There were a couple times where I needed to blow up some trees that were invincible the first time I tried and then explodable the second. Another I ended up using a character to roll into it to blow it up where magic was completely ineffective even though magic worked intermittently on two others in the same area. And I also nearly hit a frustrating standstill at the end of one level where some characters that I had to hit wouldn't show up, or when they did, I couldn't hit them due to an invisible wall. all of these things worked themselves out during the course of play (I did finish that level on that sitting, and it was the second time I had played the level -- the first time worked fine). It didn't ruin the overall experience.
At the end of it all, it took me a couple weeks of my nightly playing to finish the game out. It was fun as the Lego games always are, and I'm sure I'll continue to be a glutton for them. It is a very simple game to play with the occasional challenge thrown in for good measure, but it won't frustrate even a beginner.